Puppet processing in Photoshop. How new images of dolls are created

Photoshop is a wonderful tool for combining different images and photographs. In this tutorial I will teach you how to manipulate body parts, create manipulations with them, and make it all look realistic.

This is what we will get at the end of the lesson:

Open an image of your model. I used this image:

Select the Pen Tool (P) and slowly outline the model's body. Make a selection and invert it (Ctrl+Shift+I), then press DELETE. We are going to make some "cutouts" on the model's body where we will insert various parts, this is why we need the model to be separated from the background.

Please note that you can “separate” the model from the background in any other way convenient for you.

Create a new layer and fill it with white. This will be our background layer. Now we can add texture. Double-click on the layer to open the Layer Style menu. Select Gradient Overlay and set the following settings:

So, the background is almost ready, but we'll add a little noise. Create a new layer above the background layer and fill it with black. Go to Filter-Noise-Add Noise, effect about 40%, check the “Monochrome” box. Change the layer's blending mode to Screen. This is what your canvas should now look like:

Now we will start cutting out some parts of the body, which we will then equip with mechanisms. Select the Pen Tool (P) and draw a shape as shown below to cut out part of our model's body, make a selection (Ctrl+Enter) and cut it out.

Do the same for the hand.

Now we will create a depth effect in place of the missing body parts. First, select the Eyedropper Tool (I) and select all the tones that are on the model's skin:

Create a new layer, take the Pen Tool, and draw a shape over the body part as shown below. Fill this shape with a color that matches your skin tone to make the effect more realistic, let's draw shadows and light on this part.

Create a new layer above the layer with the part you just painted, then select the two layers and ALT+click between them to create a clipping mask. Select a large, soft brush and begin to “overlay” colors where you want the shadow to be, darker than the skin tone you used for the fill, and vice versa, fill in the light areas with a color a shade lighter. Control the softness and opacity of the brush. When you are satisfied with the result, add a little noise, about 3%, this will give a skin toning effect.

Repeat the same for your hand.

In this step we will create the mechanisms that come out of the body and connect the body together.

Create a new layer above the last layers, select the Pen Tool and draw a small oval inside the shape we were drawing. Fill this oval with black. Now, using the Feather Tool again, cut out another oval inside that oval, just a little smaller. But the bottom edges must match. To understand, see the image below:

Add a layer style to the edge of the hole you made to create a metallic edge using a gradient. Here are the settings you should have:

Repeat the same for the hand:

Create a metal edge on the other side of the model's body:

Now we are going to place all the gears and engine parts that will be the body parts.

Download an image of this engine, place it on your canvas and resize it. Then rotate it as shown below. Create a selection for the hole (CTRL + click on the layer icon) and add a layer mask to the engine image. This will eliminate the excess outside the circle.

Now create a new layer, just above the layer that contains the engine parts, and then create a clipping mask (it will be easier to draw some shades and shadows).
Using a soft round black brush, paint some shading area. Thus, the mechanical parts will be “located” inside the body.

Take this engine image and cut it out from the background using the Pen Tool. Be very careful and patient during these steps, painstaking work will yield a more believable end result.
This motor will be the base of the metal spine. Resize it and place it on the first image of the engine. Remove the bottom portion of the image that sticks out from the hole. Then create a new layer and using the same technique add realistic shadows to the last layer.

Cut out the piston from the background in this photo. Resize it and go to: Image> Correction> Brightness and contrast (Image> Adjustments> Brightness and contrast) then apply the following settings:

Rotate the image horizontally and place it on top of the engine, then draw a shadow.
Now, to create the shape of the spine, duplicate the piston several times. Rotate and resize each part as shown below.

The beauty of a doll's face delights even adults. Why not give this effect to a photo of a girl? Open the image (example) and start processing. First we equalize the color balance and levels. Create a “Color Balance” adjustment layer and adjust the desired tonality. Create a “Levels” adjustment layer and adjust the values.

We return to the layer with the girl and use the Blur tool of a soft type and opacity of 45-80% to go over the girl’s skin, avoiding the contours and features of the face.

Using the Lighten tool with a small diameter and low opacity, we lighten the girl’s eyeballs.

Using the “Dimmer” tool we go over the girl’s eyelids, eyelashes and iris.

Using the “Patch” tool we eliminate skin defects: moles, freckles. You need to use a “Patch” to select the area to be corrected and move the selection to the area with which you want to replace it.

Using the “Sharpness” tool, we go over the girl’s eyes, so that they become brighter.

Copy the layer with the girl and drag it on top of all layers. Add a layer mask to this layer by clicking on the icon at the bottom of the layers window, as shown in the figure. Fill the layer mask with black and use a brush white We paint the area with hair so that it differs from the general tone. Create a Brightness/Contrast adjustment layer and lighten the hair. Create a clipping mask: hold down the Alt key and left-click on the border of the layers.

Creating a Doll Look in Photoshop

1) The girl already looks like a doll, but that’s not enough. In order to “adjust” facial features to more doll-like ones, we need facial plastic surgery. In the menu at the top we find Filter “Filters” below Liqify “Plasticity”. Or type the key combination Shift + Ctrl + X.

Select the Warp tool, size approximately 30 px. Carefully deform the parts of the face as shown in the photo. We narrow the lips at the edges and stretch them up and down a little to create a bow shape. The eyes in the corners need to be made a little wider so that they look larger, and the nose on the sides is narrower. Just don't get carried away! We don't need a too small nose and eyes that fill the entire face.

2) We have decided on the forms. Now we need to transform the skin of our future doll. I didn’t bother for a long time, and chose, in my opinion, the simplest method.
Duplicate our layer and in Filters select “Blur” in it “Blur on Surface” (Filter > Blur > Surface Blur) with approximately the same value as in the photo (11-15). And.. we see this result.

Everything would be fine, but some parts of the face look sloppy. To fix this, we need to take an eraser. Set the opacity to 45% and erase the lips, nostrils, eyes and eyebrows. Also the girl's hair.
Here! Now that's what we need! We merge the layers because those fragments that we erased will not be processed.

3) We did the simplest thing for you! But after blurring, the girl's face began to look flat. The highlights and shadows on the face need to be increased. It is advisable, of course, that you have a rough idea of ​​the anatomical structure of a person’s face, in which case it will be easier for you.
There are many options for painting shadows, but we will use a gray layer in soft light mode.
Create a new layer and fill it with 50% gray. You can do this with the following key combination: Shift + F5. In the window that appears, select 50% gray.


Set our layer to “soft light” mode and paint with the Dodge Tool and Burn Tool.
Lighten:
nose line
nose wings
eyelids
forehead
lips
cheekbones (cheeks)
chin
highlights on hair
neck
Darken:
nostrils
brows
outer cheekbones
inner line of the mouth and nasolabial fold
whiskey

This is what our mask looks like in normal mode.

4) Now we are almost there. All that remains is to correct the eyes and make them more expressive!
Everyone knows that dolls are distinguished by large, thick eyelashes, but our doll has very small ones. You can use different ways eyelash extensions, draw by hand or using a pen. I offer you an easier option... to build it up using brushes. You probably have a similar set of eyelashes, if not, you can download them here.
Create a new layer and choose the appropriate size and color for the eyelashes. It all depends on your preferences. If you are not satisfied with how the eyelash lies, you can fix it by clicking
Ctrl + T. Right-click and in the window that appears, select the deformation and edit the eyelashes.

We've done the eyelashes, now we need to add more expressiveness to the eyes. I do this using dodge and burn (Dodge Tool) and (Burn Tool). I darken the eyebrows, giving them shape, and the edging of the iris. It is advisable to lighten the iris itself.


I showed you the main points of creating a puppet effect. The rest is your imagination and preferences. You can add new elements in the form of a bow or a necklace, play with color and shadows. I hope you find this tutorial useful.

Here's what happened:

Recently, I saw a manga effect on the cover of Advanced Photoshop magazine and decided that I would make my own version of this style. I used a completely different technique to get the desired result, but it turned out pretty good.

To create the Manga puppet effect, we need the Liquify filter tools. (Liquify). Let's try and learn.


Result before and after applying the effect:

Step 1.

As mentioned above, I used the “Plastic” filter in my work. (Liquify). It's better if you take a high-resolution image, otherwise, if you apply a filter to a low-resolution photo, its quality will deteriorate significantly.


I used a photo from the Deviantart resource with a resolution of 3000x4000 px. Using high-resolution images also makes it possible to subsequently reduce the size of the image after processing it with a filter.


Opening (Ctrl+O) image of a girl from the lesson resources in Photoshop and immediately create a duplicate of it (Ctrl+J), to work with a copy, and use the original as a spare. Rename (double click on the layer name) duplicate it into the “Plastic” layer and work with it.


Step 2.

On the “Plastic” layer, go to the Filter-Plastic menu (Filter>Liquify). Let's define the main features of the manga effect: the presence of huge eyes, a small mouth and nose, a round head with a pointed chin. We must achieve all this using the Plastic filter. I suggest using a brush big size, since her small size increases the likelihood of unevenness appearing on the edges and lines of the face.


Here are the tools we'll need: Bloat (Bloat Tool) for eye enlargement, Wrinkling (Pucker Tool) to reduce nose and mouth deformity (Forward Warp Tool) to change the position of the nose and chin.


Step 3. Eyes.

Let's start the changes with the eyes. On the right side of the filter window you have the brush settings (brush). As I said before, select a large brush. How big? It all depends on the resolution of your image. The brush should be larger than the size of the eye. Select the Bloat Tool (Bloat Tool) and press on their eye. You will see how the shape of the eye changes. Perform several presses in different places of the eye, while maintaining it round shape. If necessary, use the Warp tool (Forward Warp) to position the eye correctly. Follow the same steps for the girl's second eye.


Step 4. Mouth.

Now, let's move on to the mouth. We need to make it smaller and narrower. If the mouth is slightly open in the picture, this will be a little more difficult. Select the Wrinkle Tool (Pucker Tool) with a hand larger than the mouth itself.


I used the following settings: brush speed (Brush Rate) about 30, density (Density) about 50. Start treatment from the corners of the mouth, then move to the central area of ​​the lips.



Step 5. Nose.

After completing the adjustments with the eyes and mouth, I recommend creating a duplicate of this layer. (Ctrl+J) just in case. Use the previous technique with the mouth to reduce the size of the nose. Use the Warp tool as many times as needed. For more detailed work, choose a smaller brush.


Step 6. Shape the head.

You'll have to work harder here. The main goal of this stage is to reduce and round the bottom of the head, as well as create a sharp chin.
Selecting the “Warp” tool (Forward Warp) with a large brush for moving parts of the face. Move the mouth closer to the nose.


Try to maintain the same hair shape by reducing the density (Density) brushes The Density setting is synonymous with the stiffness of a regular brush.
Once you've shaped your face, grab the Spot Healing Brush. (Spot Healing Brush Tool) and remove small spots and imperfections from the skin. After each change, create duplicates to always have a reserve.


Step 7. Color correction.

After completing the formation of the head, we will change its color scheme and contrast for a more interesting effect.


First let's desaturate the image. At the bottom of the layers panel, click the adjustment layers icon (black and white circle) and select the “Channel Mixer” layer (Channel Mixer). In the dialog box, set the channel mixing to “Black and white with red filter (RGB)", target channel "Grayscale". After completing the settings, reduce the opacity of this layer to 45%. Don't forget to create a Clipping Mask (Clipping Mask). While holding Alt, move the cursor between the target and adjustment layers and when the icon of two rings appears, click the left mouse button)
Next, click the adjustment layers icon again and select the “Color Balance” layer. (Color Balance). In Lights modes (Highlight) and Midtones (Midtones) set the yellow level (Yellow) by -15, and red (Red) by +1. In shadow mode (Shadows) change the level a little blue color (Cyan). After completing the settings, add a Clipping Mask (Clipping Mask) per layer.


Step 8. Improve your eyes.

Create a New Layer (Ctrl+Shift+N) above all layers and go to the menu Edit-Fill (Edit>Fill or Shift+F5). Fill the layer with 50% gray and change the blending mode to Overlay (Overlay). Select tools Dodge (Dodge) and Blackout (Burn) with intensity (Strength) 30% and move them over the areas of the eye shown below in the screenshot. For clarity, I indicated these places in pink and green. Repeat the enhancement process with the other eye.



Next, I added a few more details to improve the image quality. Create a copy of all layers by pressing Ctrl+Shift+Alt+E (Print visible). Then, use the “Surface Blur” filter on the copy. (Filter-Blur-Surface Blur) to make the girl's face look smoother. Eraser (Eraser) remove blur from the main parts of the face (eyes, mouth, nose, eyebrows), leaving it only on the skin.


That's almost all. You can add more lighting effects.


Duplicate merged layer (Ctrl+J) and convert it to smart object (click on the layer thumbnail and select from the menu – Convert to Smart Object). Next, go to the menu Filter-Rendering-Lighting Effects (Filter>Render>Lighting Effects) and adjust the settings to highlight the light on the left side of the face.


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